HuskSync is a cross-server player data synchronization system designed for BungeeCord or Velocity networks running Paper or Fabric servers. It uses optimized Redis caching to ensure fast data synchronization when players switch servers.
Supported synchronized data includes:
- Inventories and Ender Chests
- Health, Hunger, and Potion Effects
- Advancements and Statistics
- XP, Game Mode, and Attributes
- Player Location
- Locked Maps (Map Art syncing is available on Paper only)
- Persistent Data
- Economy Balance (Note: The author recommends using a dedicated cross-server economy plugin like XConomy or RedisEconomy for balance syncing).
Additionally, the system provides tools to backup, restore, and rotate player data snapshots in-game.