Fawnalore Game Rules

website·Indexed 29 days ago

https://rules.fawnalore.com

Comprehensive rulebook and reference for Fawnalore, including core rules on combat, movement, and turn structure, as well as game modes for Co-op, Campaign, and PVP. Includes character stats and abilities for Pona, Prati, Amka, Agowa, Shima, and Erandi, along with a glossary of keywords and a version 0.4 changelog.

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What's inside Fawnalore

  1. Overview of playable characters in Fawnalore Act One

    Fawnalore Act One features six playable characters. All characters have a base Max HP of 20 (unless otherwise specified in their stat line). Each character is defined by a unique stat line, one passive ability, and one special ability (Action).
  2. Understand Game Entity types and roles

    Fawnalore defines several entity types that determine how players and NPCs interact with the game:

    • Player: A human participant. Standard play assigns one Character per Player.
    • Character: The Player's primary avatar. It uses a character mat and tracks stats including Max HP, Movement Die, Attack Die, Range, Ether Die, and Relic Slots. Characters are the primary unit for victory, defeat, and progression.
    • PPC (Player-Piloted Creature): Any non-Character entity controlled by a Player (e.g., summoned allies, NPCs, or Makri drawn from tiles). PPCs do not replace the Character; they follow their own card rules or AI behavior while the Player manages their movement and abilities.
    • Makri: Hostile entities (enemies). When a Player reveals a Makri Tile, that Player becomes the Makri's Controller. Makri are placed in a dedicated Makri Zone on a separate mat. Defeating a Makri typically generates Ether (specified on the card) rather than dropping items.
  3. Understand Co-op team structure and victory conditions

    In Co-op mode, all players are on the same team and cannot damage each other. Makri and hostile PPCs are treated as enemies. Victory is achieved by completing the specific objective defined by the episode (e.g., defeating all Makri, surviving a set number of rounds, or completing a narrative objective).
  4. Resolve a standard Attack in Fawnalore

    Combat in Fawnalore is deterministic: all attacks hit automatically. There are no accuracy checks or defense stats. An attack is typically an Action performed during the Main Phase of a turn.

    Attack Process:

    1. Declare a valid enemy target.
    2. Roll the attacker's Attack Die.
    3. Apply modifiers from weapons, equipped cards, abilities, and effects.
    4. Deal the resulting damage to the target.

    By default, attacks target a single unit unless a card or ability explicitly allows multiple targets.

  5. Handle character death and the Downed state

    In Co-op and PVP, reaching 0 HP puts a character in the Downed state. While Downed:

    • You cannot move, act, play cards, spend Ether, or gain HP.
    • You maintain control of your PPCs.
    • Makri cannot target you.
    • An adjacent teammate can use an Action to Revive you, instantly returning you to play with 5 HP (no dice roll).
    • Every turn spent Downed requires discarding 1 equipped Persistent card; if none are equipped, discard from your hand.
    • A player is fully out of the game only after they are Dead and all their PPCs are removed from the board.
  6. Agowa Playstyle Strategy

    Agowa should be played as a disruptor and navigator rather than a fighter due to his low attack (d4). His primary strengths are:

    1. High Mobility: Combining d6 Move with the ability to fly through Void Spaces allows him to access map paths unavailable to other characters.
    2. Information Control: Using Recon to manipulate opponent decks or optimize teammate draws.
  7. Follow the game turn order

    A single turn consists of the following sequence:

    1. Main Phase: Move and/or take an Action.
    2. Clean Up: Discard cards until the hand size is 7.
    3. PPC Turns: Resolve your creatures.
    4. End of Turn: Draw 1 card from your Relic Deck.
  8. Revive a Downed player

    To bring a Downed player back into play, an adjacent ally must use their Action to Revive them. The Downed player immediately returns to play with 5 HP. Note that standard 'heal' card effects cannot be used to revive a Downed player; only the Revive Action is valid.
  9. Perform the Clean Up Phase

    The Clean Up Phase occurs after the Main Phase and before PPC turns.

    Required Steps:

    1. Resolve all 'end-of-turn' effects.
    2. Mandatory discard: Reduce hand size to 7 or fewer cards.

    Restrictions:

    • You cannot play cards, take Actions, equip cards, move, or spend resources during Clean Up.
    • Resources (e.g., Ether) granted by end-of-turn effects cannot be spent during the same Clean Up Phase.
  10. Manage movement and tile interaction

    Movement rules include:

    • Movement Die: Roll only when choosing to move during the Main Phase, immediately before moving. The result is the maximum distance; you may end movement early.
    • Action Order: Move and Action can occur in either order during the Main Phase, but movement cannot be split around an action (e.g., partial move → attack → partial move is forbidden).
    • Tile Revelation: Resources are gained by revealing a hidden tile. Landing on a hidden tile triggers a reveal. If an effect moves you without revealing, no resource is gained. Once revealed, a tile is exhausted and has no further effect unless a card effect flips it back to hidden.
  11. Prati Playstyle Strategy

    Prati is designed for high equipment throughput, featuring the highest Relic Slots in the roster (8). Her gameplay loop revolves around cycling Equipment cards: using Blueprint to tutor specific gear from the deck and Scrap to convert old gear into Ether to fund new equipment. Success with Prati requires deep deck knowledge and planning equipment rotations several turns in advance.
  12. Manage Character HP and Health

    Characters start each game at Max HP (default 20 for beta economy). HP cannot exceed Max HP or drop below 0 (excess damage is ignored) unless a card explicitly allows it. Healing is limited to the Max HP ceiling. Scenarios or Campaign effects may override starting HP.