Applied Energistics 2 Guide

website·Indexed 32 days ago

https://guide.appliedenergistics.org

Official documentation for Applied Energistics 2, covering ME Networks, storage cells, powered machines like the Inscriber and Charger, and various items and blocks across versions 1.17.1, 1.19.2, 1.20.1, and 1.20.2.

Tokens
357.3K
Snippets
377
Records
3.6K
Agent score
42%

What's inside Applied Energistics 2

  1. Overview of Spatial IO mechanics

    Spatial IO allows users to cut-and-paste physical volumes of space by swapping a defined volume in the world with an identically-sized volume in a spatial storage dimension. This can be used to move blocks, swap room interiors, or move entities. Note that any entity (including the player) within the defined volume will be transported to the spatial storage dimension during the operation.
  2. Overview of the Crafting CPU

    Crafting CPUs manage crafting requests and jobs within an ME network. They store intermediate ingredients during multi-step crafting processes. Each Crafting CPU multiblock can handle exactly one request or job at a time; to perform multiple concurrent crafting jobs, multiple CPU multiblocks are required. Right-clicking a CPU opens a crafting status UI to monitor the progress of the current job.
  3. Overview of the Crafting CPU

    Crafting CPUs manage crafting requests and jobs in an AE2 system. They store intermediate ingredients during multi-step crafting processes and determine the maximum size and speed of crafting jobs.

    Key operational constraints:

    • One CPU multiblock handles exactly one request or job at a time. To process multiple independent jobs simultaneously, multiple CPU multiblocks are required.
    • Right-clicking a CPU opens a crafting status UI to monitor the progress of the current job.
  4. Overview of Spatial IO mechanics

    Spatial IO allows for the 'cut-and-paste' of physical volumes of space. It works by swapping a defined volume of blocks and entities in the world with an identically-sized volume stored in a spatial storage dimension. This can be used to move specific blocks, swap room interiors, or create complex teleporters. Note that any entity (including the player) inside the defined volume during an operation will be transported to the spatial storage dimension.
  5. Overview of the Inscriber

    The Inscriber is a machine used to create circuits and processors using presses, as well as crushing various items into dust. It supports multiple power types, including AE2's native power (AE) and Fabric/Forge Energy (E/FE). It can be rotated using a Certus Quartz Wrench to align its sidedness for automation.
  6. Overview of the AE2 Autocrafting workflow

    Autocrafting allows the ME system to automatically produce items, fluids, and supported modded materials. A functional setup requires three components: a request source, a Crafting CPU, and an ME Pattern Provider.

    The workflow follows these steps:

    1. Request: A user (via terminal) or automation (Export Bus/Interface with crafting card) requests an item.
    2. Calculation: The system calculates required ingredients and steps, storing them in a Crafting CPU.
    3. Execution: The ME Pattern Provider pushes ingredients from a pattern into an adjacent inventory (e.g., a Molecular Assembler for crafting recipes, or a machine for processing recipes).
    4. Completion: The result must enter the ME system via an Import Bus, Interface, or by being pushed back into a Pattern Provider. Note: Piping results into a chest with an ME Storage Bus does not count as an 'item entering system' event and will not complete the craft.
    5. Recursion: If the result is a prerequisite for another step, it is stored in the CPU for the next stage.
  7. Overview of the AE2 Autocrafting workflow

    Autocrafting allows the ME system to automatically produce items, fluids, and supported modded materials. A functional setup requires three components: a request source, a Crafting CPU, and an ME Pattern Provider.

    The workflow follows these steps:

    1. Request: A request is triggered by a user in a terminal or by an Export Bus/Interface with a crafting card.
    2. Calculation: The ME system calculates required ingredients and prerequisite steps, storing them in a Crafting CPU.
    3. Execution: The ME Pattern Provider pushes ingredients from a pattern into an adjacent inventory (e.g., a Molecular Assembler for crafting recipes, or a machine for processing recipes).
    4. Completion: The result must enter the ME system via an Import Bus, Interface, or by being pushed back into a Pattern Provider. Note: Simply piping results into a chest with an ME Storage Bus is insufficient; an 'item entering system' event must occur.
    5. Recursion: If the result is a prerequisite for another step, it is stored in the CPU for the next stage.
  8. Overview of the Applied Energistics 2 ME Network

    The ME Network (Matter Energy) is the core system of Applied Energistics 2, consisting of connected blocks and cables. It allows storage, power, and various functional components to cooperate within a single system. Every network requires a power source to operate. If a network needs more than 8 channels, one or more ME Controllers must be added to the system.
  9. Overview of AE2 Autocrafting workflow

    Autocrafting allows the ME system to automatically produce items, fluids, and supported modded materials. A complete setup requires three components: a request source, a Crafting CPU, and an ME Pattern Provider.

    The workflow follows these steps:

    1. Request: A user clicks an item in a terminal, or an Export Bus/Interface with a crafting card requests an item.
    2. Calculation: The system calculates required ingredients and prerequisite steps, storing them in a Crafting CPU.
    3. Execution: The ME Pattern Provider pushes ingredients from a pattern into an adjacent inventory (e.g., a Molecular Assembler for crafting recipes, or a modded machine for processing recipes).
    4. Completion: The result must enter the ME system via an Import Bus, Interface, or by being pushed back into a Pattern Provider. Note: Piping results into a chest with an ME Storage Bus does not count as an 'item entering system' event and will not complete the craft.
    5. Recursion: If the result is a prerequisite for another step, it is stored in the CPU for the next stage.