Eternia Staff Documentation

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Internal documentation for Eternia staff, covering administrative commands, game rules, and policy guidelines. Includes procedures for character management (stat boosters, age adjustments, and tags), item spawning and recovery, combat rules such as pursue and flee, and staff-specific resources for event running and dungeon mastering.

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What's inside Eternia

  1. Overview of Eternia: Chronicles of Meranthe staff documentation

    The official staff documentation for Eternia: Chronicles of Meranthe serves as the central source of truth for the administration team. Its primary purpose is to ensure consistency, fairness, transparency, and efficiency in rulings, player dispute resolution, and day-to-day administrative responsibilities. Staff members are expected to consult this documentation first when making rulings to maintain alignment with existing policies and precedents.
  2. Understand Watchtower benefits and mechanics

    Watchtowers are settlement-requested structures that provide two primary mechanical benefits: they increase the scouting range of faction members when near the tower and can modify capture rules under specific conditions.
  3. Handle collar tampering attempts

    When a player attempts to interfere with a collar (e.g., via artificing), follow these notification and escalation steps:

    1. Alert all involved parties that the remote holder will be notified. This includes the remote holder, the prisoner, the individual attempting the removal, and other present characters.
    2. If the warden (remote holder) is online, they must be ticketed and alerted.
    3. The warden may choose to contest the action; a scene-lock may be requested until the warden is present.
    4. Once the warden is present, they may escalate the situation as they see fit.
  4. Use the Edit command for complex object and mob modifications

    The Edit command provides a menu for making complex changes to objects and mobs. It should be the primary choice for modifications before attempting to use varedit. Specifically, use the Edit menu for:

    • Adjusting Stances
    • Managing Summon unlocks
    • Modifying Species and race settings that do not update correctly via varedit.
  5. Use the Ghost command for admin invisibility

    The Ghost command allows administrators to make their admin key invisible to players and translucent to other administrators. This is used to move around the game world without being seen by the general player base. Note that usage is logged, and moderators are prohibited from haunting private scenes unless specific admin observation is required.
  6. Configure player sprite opacity using CosmeticBuff

    To create ghost-like or semi-transparent player sprites, use the CosmeticBuff (Cosmetic Toggle Buff) spell. This is typically used for spectres, spirits, or ghost characters. To ensure the effect persists, set both can_refund and can_rebirth_refund to 0. The transparency is controlled by the alpha_transform value, where 0 is fully visible and 255 is completely invisible. For a standard ghost-like appearance, a value between 100 and 155 is recommended, starting at 120–155 and adjusting for visual clarity.
    {
      "can_refund": 0,
      "can_rebirth_refund": 0,
      "alpha_transform": 120 // Range: 0 (visible) to 255 (invisible)
    }
  7. Claim Longevity Incentive rewards at RPL 230

    Characters who reach RPL 230 are eligible for a longevity incentive based on their current signature status:

    • Characters without a signature may choose a Master Signature Spell.
    • Characters who already possess a Master Signature may upgrade it to an Exalted Signature of their choice. Note that Exalted Signatures should not be overly lore-intensive; however, players are encouraged to request them and discuss the details with staff.
  8. Available staff resources and administrative tutorials

    The staff documentation provides practical resources and tutorials covering the following administrative areas:

    • Ticket handling procedures
    • Player dispute resolution
    • Sprite tuning
    • War hosting and rulings
    • Unique stance setup
    • Development material creation
    • General staff tools and responsibilities
  9. Change a player's rank in a faction

    To manually change a player's rank within a faction, follow these steps using the debug menu:

    1. Debug the specific player whose rank needs to be changed.
    2. Locate and open the guild list variable.
    3. Select the appropriate guild (verify carefully if the player belongs to multiple factions).
    4. Open the members list variable within that guild.
    5. Find the player in the list (members are identified by their ckey).
    6. Open the player's variable and locate the rank value.
    7. Modify the rank value to the desired integer.