YetiTech Studios Auto Aim Component Documentation

website·Indexed 31 days ago

https://docs.yetitechstudios.com/

Documentation for the Auto Aim Component, featuring a blueprint reference for the AutoAimComponent, BPI_AutoAim interface, and CT_DistanceBasedAngle curve table. Includes guides on adding lock-on functionality to characters, configuring trace settings, managing aiming behavior, and implementing aimable targets.

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What's inside YetiTech Studios

  1. Overview of YetiTech Studios Unreal Engine Plugins

    YetiTech Studios provides a variety of plugins and templates for Unreal Engine, including:

    • Operating System Simulator: Simulates an OS environment with modular programs and terminal commands (Blueprints/C++).
    • City Builder Template: Grid-based city simulation featuring roads, economy, and save/load systems.
    • Vehicle Soccer Template: Arena soccer using Chaos cars and physics-based balls.
    • Web Browser UMG: Runtime web browser via UInternetBrowser with tabs, bookmarks, and whitelist support.
    • Space Rock Shooter Template: Blueprint arcade shooter with screen-wrapped movement and save data.
    • Game Viewport Widget: Live 3D viewport in UMG with FOV and actor isolation.
    • Objective Waypoint System (C++): Nav-mesh pathfinding using UWaypointComponent with spline trails.
    • Objective Waypoint System (Blueprints): Blueprint asset package for finding the shortest path to actors or locations.
    • Auto Aim Component: Box-trace auto-aim for 1st/3rd person games with socket targeting.
    • QR Code Generator: Generates UTexture2D QR codes from strings (Blueprint/C++).
    • Draggable Window: UDraggableWindow provides a draggable and resizable UMG frame for child widgets.
  2. Overview of YetiTech Docs MCP Server

    The YetiTech Docs MCP server allows AI assistants, editors, and chat clients to directly search and read documentation from docs.yetitechstudios.com, including plugin guides, tutorials, API references, and recent changelog entries.
    Server URL: https://mcp.yetitechstudios.com
  3. Overview of the City Builder Template

    The City Builder Template is a complete Blueprint-based game template for Unreal Engine (version 5.8, tested on UE 5.7+) designed for grid-based city simulations. It includes core systems for grid placement, road construction, residential and commercial building management, a day/night cycle, economy and XP systems, and save/load functionality. All gameplay assets and logic are located within the Content/CityBuilderTemplate/ directory.
  4. Overview of ObjectiveWaypointSystem C++ Module

    The ObjectiveWaypointSystem module (v1.6) provides a set of C++ classes and systems for waypoint management in Unreal Engine. Key components include UWaypointComponent for adding waypoint functionality to actors, AWaypointActor for standalone waypoint entities, various enums for state management, Blueprint events for integration, and a subsystem for pooling to optimize performance.
  5. Overview of Draggable Window UMG Widget

    The Draggable Window is a C++ UMG widget (UDraggableWindow) that allows any child widget to be wrapped in a desktop-style frame. It provides built-in functionality for dragging via a title bar, resizing via a corner grip, and maximizing to the screen. Windows can be spawned at runtime using either Blueprints or C++.
  6. Overview of the Auto Aim Component

    The Auto Aim Component is a Blueprint Actor Component designed for first-person and third-person games. It implements auto-aim functionality by tracing from the player camera to find a valid pawn target and rotating the controller toward a specific skeletal socket on that target. Key features include box trace targeting, smooth interpolation of aim, optional free look, line-of-sight verification, and distance-based aim cancellation. The component is provided as migratable Blueprint assets located in Content/AutoAimComponent/Blueprints/Main/.
  7. Overview of the Objective Waypoint System (C++)

    The Objective Waypoint System (C++) is a plugin that provides navigation mesh pathfinding visualization. It introduces the UWaypointComponent, an actor component used to query the navigation mesh and visualize the shortest path to a target actor, scene component, or world location.

    Supported visualization modes include:

    • Spawn Mode: Uses instanced meshes or pooled AWaypointActor entities.
    • Spline Mode: Uses spline mesh segments to create a continuous trail.

    Plugin assets (meshes and materials) are located in the ObjectiveWaypointSystem/ directory.

  8. Overview of YetiTech Studios Unreal Engine Plugins Documentation

    The YetiTech Studios documentation hub provides comprehensive guides for their Unreal Engine plugins. It covers a range of implementation methods from Blueprints to C++, including plugin setup, step-by-step tutorials, and project examples to assist developers in getting their projects operational.
  9. Overview of the Operating System Simulator for Unreal Engine

    The Operating System Simulator is an Unreal Engine plugin used to build simulated computing environments such as desktops, laptops, phones, or terminal interfaces within a game. It is designed to be fully modular, allowing developers to implement custom programs, terminal commands, and features using Blueprints, C++, or a combination of both. Key simulated components include a filesystem, taskbar, app store, and BIOS boot flow. The plugin supports deployment on Windows, Mac, Linux, and supported consoles.