Overview of Gaussian Splatting in WebODM
Gaussian splatting creates photorealistic 3D scenes using millions of semi-transparent 3D ellipses. In WebODM, splats are generated by training a model using images, camera poses, and sparse points exported from WebODM Lightning. Once trained, the resulting splat model can be uploaded to WebODM Lightning for display alongside point clouds and textured models.
Critical Requirement: To achieve good results, datasets must include oblique or orbit shots. Nadir-only flights typically yield poor results.