When creating a first mod in Satisfactory, developers can implement various game elements including:
- Core registration functions to integrate the mod with the game.
- Custom recipes (e.g., modifying item production ratios).
- HUB Milestones to unlock specific recipes.
- New items (e.g., custom 3D models like a 'Doc Item').
- Buildable objects compatible with the Customizer for coloring.
- Functional machines that consume power and track item throughput.
- Power-generating buildings (e.g., Solar Panels) with time-of-day logic.
Note: Adding new items, buildings, or enemies typically requires 3D modeling knowledge using tools like Blender, Meshmixer, or Maya.