Overview of Physics Objects
A Physics Object is a CoreObject with simulated physics that interacts with gravity, players, and other objects. It implements the Damageable interface, allowing it to take damage and be destroyed. By default, Physics Objects placed in the Hierarchy are networked, meaning all clients see the same simulation. For performance optimization, networking can be disabled by placing the object in a Client Context, which is ideal for visual effects like debris, though it prevents the object from receiving damage from networked weapons.