Player Network Documentation

website·Indexed 33 days ago

https://docs-v2.playernetwork.intlgame.com/

Developer resources and API references for Player Network, featuring SDKs for Unity and Unreal Engine (UE). Includes documentation on authentication via LI PASS and WhatsApp, translation services, analytics, push notifications, age verification, and social sharing integration.

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What's inside Player Network

  1. Overview of Player Network SDK v1.17 Upgrade Impact

    Player Network SDK v1.17 integrates the LI PASS SDK and adds support for Unity 2022 and Unreal Engine 5.1. The upgrade streamlines the SDK folder structure to simplify future updates. Key changes include the introduction of the INTLConfig folder for basic SDK configurations and a reorganized Android Gradle structure where plugin-specific configurations are separated into individual .androidlib folders.
  2. Overview of Data Insight Service telemetry data types

    The Player Network Data Insight Service collects and reports two primary categories of data: Player Network data and Game data.

    1. Player Network Data: Events generated by the Player Network service. This includes:

      • SDK Events: Basic login authentication events reported automatically upon SDK integration.
      • LI PASS Events: Login authentication and compliance events reported automatically upon LI PASS resource integration.
      • Predefined Events: Function call data that must be manually enabled or disabled by developers.
    2. Game Data: In-game events sent from the game client or server. This includes:

      • Standard Game Events: Require integration configuration.
      • Custom Game Events: Login authentication and custom in-game events that require additional integration configuration.

    Additionally, the Player Network SDK automatically attaches common attributes to every reported event.

  3. Overview of LEVEL INFINITE AI Translation Service

    The LEVEL INFINITE AI Translation Service is a text translation solution powered by large language models and domain-specific corpora, specifically optimized for globalization games and pan-entertainment scenarios. It supports high-speed, low-delay cross-language text processing for real-time chat, localization operations, and community UGC content.
  4. Overview of Player Network social services capabilities

    Player Network social services provide a suite of tools to increase player engagement and game dissemination by integrating mainstream social platform capabilities. Key features include one-click sharing of game content (achievements, records, event links) to public feeds or specific friends, a unified interface for retrieving friend lists from platforms like Facebook and Steam to build cross-platform social chains, and native SDK integrations for community expansion.
  5. Overview of LIPASS Hot Update Framework

    LIPASS provides a cross-engine hot update framework supporting both Unity and Unreal Engine. It is designed to update LIPASS content after a game has gone live without requiring the game to be repackaged. Once a hot update is released, the content is updated simply by restarting the game.
  6. Overview of the Player Network Console

    The Player Network Console is a browser-based tool used to set up and configure game projects. It allows developers to manage login channels, player accounts, in-game announcements, and other project settings. The console provides two distinct working environments to ensure stability:

    • Test Environment: A sandbox for building and testing configurations in isolation. Verified configurations can be pushed from the Test environment to the Production environment.
    • Production Environment: The live environment where changes are reflected in the game application in real time.
  7. Overview of Player Network Authentication Options

    Player Network provides two primary methods for player authentication:

    1. Third-party channel login: Supports over 30 different login channels, allowing players to use existing accounts from various platforms.
    2. Guest login: Automatically authenticates players based on their device, providing a low-friction entry point.

    Note: For specific integration details regarding DMM, EA, Garena, Square Enix, Supercell, Twitch, Ubisoft, and VNG, developers must contact their business representative.

  8. Overview of TikTok Reward Account Binding

    TikTok Reward Account Binding allows players to open a game from a TikTok reward campaign, bind their game account to TikTok, and automatically return to TikTok for reward fulfillment. This feature is supported on iOS and Android.

    Important: Integration requires formal cooperation with TikTok to register an application and obtain necessary configurations. Do not attempt to integrate without a business contact from TikTok.

  9. Overview of LI Pass PC Standalone Account Solution

    The LI Pass PC Standalone Account Solution is designed for PC games with standalone launchers or in-game login capabilities. It provides secure, compliant account access and is functionally equivalent to the mobile solution, allowing for simultaneous cross-platform launches. Key features include registration/login via LI Pass email accounts, compliance verification (underage verification, user agreements, privacy policies), and one-click login via third-party social channels. It also includes a built-in account center for security settings and account binding.