Version 2.10 introduces several breaking changes to chip behavior and networking that may require room updates:
Chip Behavior Changes:
Get All Players: The exec port has been removed.Rand Int: This chip is now inclusive.- List variables: Now default to empty instead of null.
- CV2 gizmos: Now obey the global gizmo play toggle.
Networking & Synchronization:
- Automatic Networking: Some chips and objects are now automatically networked, which increases heat cost. This includes Impulse and reset chips.
- SFX V2, Piston V2, and Rotator V2: These can now be played by anyone with automatic networking. SFX V2 plays for everyone by default (can be disabled). Markers on Piston V2 and Rotator V2 fire events for everyone by default (can be disabled).
- Limits: RPCs (some object chips) and synced events are limited to 5 per frame. A new RPC meter is available on the CV2 palette page.
- Heat Costs: Networked operations and all chips with exec ports now expend additional heat (CPU or network heat).