COSI 102 Course Materials

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Course documentation and resources for COSI 102, covering Lean Startup methodologies, MVP taxonomy, paper prototyping, and project management via MiniScrum. Includes lecture slides on elevator pitches, technical hypotheses, and Trello instructions, as well as product idea inspirations and project lists.

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What's inside COSI 102

  1. Overview of Epsilon Physical Media Manager

    Epsilon is a web service for terrestrial and online radio stations designed to manage physical media libraries. It encourages DJs to log played music, generate public playlists (via the site or an embedded widget), and share ratings and reviews of albums, songs, and artists. The primary goal is to increase the usage of high-quality physical media (CDs, vinyl) by making their contents and physical locations within the library easily discoverable.
  2. Overview of the Student Buying Club (SBC) project

    The Student Buying Club (SBC) is a project concept where students combine their collective buying power to secure better deals on desired products and services. The project is open-ended, requiring teams to define key business parameters such as product sourcing, target price ranges, merchant types (local vs. national), user incentives for both students and sellers, pricing mechanisms (e.g., fixed price, auction, or blind auction), and delivery logistics.
  3. Overview of the BarterMe platform

    BarterMe is a marketplace platform designed to facilitate the trading of goods over distance and time. Users register themselves and the items they own (e.g., books, bicycles, electronics) to find other users with items of similar value. While the application facilitates the discovery of goods and the proposal of trades—including the ability to bundle multiple items into a single deal—the actual exchange of goods must be completed in person ('meatspace').
  4. Overview of the Entrepreneurship Course

    This course focuses on entrepreneurship processes and tools based on 'The Lean Startup'. Students work in teams to invent a product, validate it through various methods, analyze the business opportunity, and produce a business plan and strategy. The course emphasizes validating market demand before building a product to avoid the common pitfall of creating something no one wants.
  5. Overview of Campus GPS navigation system

    Campus GPS is a system designed to provide human-readable, non-GPS directions between locations on a campus (such as corporate, governmental, or college campuses). It helps visitors find specific buildings, floors, offices, or people by generating descriptive text directions that can be displayed or sent via text/email. Unlike traditional maps, it focuses on landmark-based navigation (e.g., 'look for a big circular building that looks like a top hat').
  6. Overview of Intellectual Property (IP) mechanisms in the USA

    Intellectual Property refers to intangible creations of the human intellect. In the USA, the primary mechanisms for protecting IP include:

    • Copyrights: Protects original works of authorship (text, images, videos, user interfaces).
    • Patents: Grants exclusive rights to an invention (product or process) for a limited time in exchange for public disclosure.
    • Trade Secrets: Protects confidential information that provides an economic benefit.
    • Trademarks: Protects brand identifiers.
    • Licenses: Contracts that grant permission to use IP owned by another party.
  7. Overview of the Giving Portfolio application

    The Giving Portfolio app helps donors decide which charities to support by using publicly available charity ratings databases. It generates a customized, personal portfolio of giving based on three primary user inputs: broad categories of causes, the total funds to be donated, and a specific time schedule. The application provides a customized report recommending varying donations to causes over time, delivered via email according to the user's specified frequency (e.g., quarterly).
  8. Address fundamental architectural and technology questions

    When planning a technical implementation, focus on these core architectural areas:

    • Scale: Determine how to support the required number of users.
    • Deployment Vehicle: Decide between Cloud, Web, Mobile, or a dedicated Device.
    • AI/ML: Distinguish between what is theoretically possible in a lab versus what can actually be built into a commercial product.
    • Engineering vs. Invention: Recognize that while 'secret sauce' (competitive advantages/patents) is important, approximately 80% of a commercial product consists of hard engineering rather than advanced computer science or new inventions.
  9. Identify and categorize Lean Startup hypotheses

    When developing a business idea using the Lean Startup methodology, hypotheses should be categorized into four primary types to ensure all critical assumptions are tested:

    • Customer Hypotheses: Assumptions about who the target user is (e.g., demographics, specific roles, or behaviors).
    • Problem Hypotheses: Assumptions about the specific pain points or needs the customer has (e.g., lack of tools, financial constraints, or inefficiency).
    • Solution Hypotheses: Assumptions about the specific product or feature that will solve the problem (e.g., a mobile app, a B2B service, or a loyalty program).
    • Leap of Faith Hypotheses: The riskiest assumptions that are fundamental to the business vision. If these are proven false, a pivot is usually required.