BotSE Rulebook and Documentation

website·Indexed 30 days ago

https://botse.pages.dev/

Comprehensive rules and game data for BotSE, featuring the v1.0 Rulebook, adventurer class progression (including Warrior, Thief, and Mage paths), and campaign province details for regions such as Cyrodiil, Morrowind, Valenwood, and High Rock.

Tokens
77.8K
Snippets
72
Records
893
Agent score
75%

What's inside BotSE

  1. Overview of Mage Light Armor skill line mechanics

    The Light Armor skill line for Mages focuses on enhancing magic-based playstyles using counters placed in active slots.

    Key mechanics include:

    • Persistence: Unlike most active dice, Light Armor dice may be kept in active slots between encounters (they are not automatically exhausted at the end of battle).
    • Exhaustion: A Light Armor die is exhausted when its value is reduced to a number not printed on the die.
    • Battle Restriction: Light Armor dice cannot be rolled outside of battle, though existing dice in active slots can still be used.
    • Associated Stat: Magicka
    • Required Battle Form: Magic
  2. Overview of the Legerdemain skill line

    The Legerdemain skill line is unique because it costs no Stamina or Magicka to use. It is situational in application; when a die's text indicates it may be rolled, the player chooses whether to roll it and apply the results. Generally, dice are returned to attribute rows after use, including tenacity results. However, specific results that state 'Exhaust this die' override this general rule.
  3. Overview of the Thief Acrobatics skill line

    The Acrobatics skill line is unique because its effects are active while the line's dice are placed in the cooldown track. When Acrobatics skill dice are exhausted outside of 'engage' actions, they are placed in the cooldown track with a Tenacity result. The skill line is associated with the Stamina stat and requires no specific Battle Form.
  4. Understand the Defensive Battle Form

    The Defensive battle form represents the use of the Combat skill to prioritize preventing damage over dealing it. It is used to mitigate incoming attacks or to set up specific defensive skills, such as Heavy Armor.
  5. Understand the role of Battle Forms in combat

    Battle Forms are indicators found on skill lines, abilities, and weapon items. When an adventurer performs an 'engage' action, the active Battle Form determines two critical constraints: the limit of dice that can be rolled together and the adventurer's effective range.
  6. Choose and set up adventurer class

    Select a starting class and place the class sheet with the novice side faceup on the opposite side of the mat from the race sheet. This is a permanent choice.

    There are two methods for selection:

    • Jailbreak Introduction Encounter: Choose a class based on achievements earned during this specific encounter.
    • Open Choice: Directly choose one of the available class sheets.
  7. Understand the Adventurer Skill Line system

    Skill dice are organized into skill lines, which are ranked by level and categorized into three major constellations. These constellations are identified by specific icons, colors, and the number of pips on the skill line token. Skill lines can be added to an adventurer's mat as advancements, and additional skill dice can also be added as advancements.
  8. Set initial party XP for Session 1

    The starting party XP for the first session depends on the chosen encounter: if starting with the Jailbreak Introduction encounter, party XP starts at 1; otherwise, it starts at 2.