Overview of BsKeyTools for 3ds Max
BsKeyTools is a comprehensive, open-source toolset designed to improve workflow efficiency for 3ds Max animators. It contains over 100 utility tools and supports 3ds Max versions from 2014 through 2026.
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https://anibullet.github.ioA comprehensive animation toolset for 3ds Max featuring over 100 professional tools. It includes modules for animation keyframe operations, rigging (Biped and Bone), skinning weight editing, scene management (BsQuickSave), animation retargeting (BsRetargetTools), and viewport display controls.
The BsKeyTools interface is divided into three primary functional areas:
Saving a Pose:
1. Select character controller.
2. Set target pose.
3. Open AnimLibrary -> Click 'Save Pose' -> Enter name.
Saving Animation Clip:
1. Select character.
2. Set animation frame range.
3. Click 'Save Animation' -> Enter name.
Applying Animation:
1. Select target character.
2. Double-click thumbnail in library or right-click to choose application option (Replace, Insert, or Blend).The Skin Split/Merge tool allows you to modify model structure without losing skinning information.
Splitting:
Merging:
1. Select objects to bake
2. Set bake frame range (defaults to current timeline range)
3. Set sampling interval
4. Execute bakeBsKeyTools provides several utilities for rapid keyframe selection and movement:
1. Select the object to display trails for.
2. Go to the Modify Panel.
3. Add the 'GhostTrails' modifier.
4. Adjust parameters (Ghost Count, Frame Interval, Opacity, Color, Show Before/After).