To achieve the best performance for openpose control, you must replace the default draw_bodypose function in the controlnet_aux package's util.py with a custom implementation. This custom function handles canvas scaling and limb drawing more effectively for various image resolutions.
def draw_bodypose(canvas: np.ndarray, keypoints: List[Keypoint]) -> np.ndarray:
"""\n Draw keypoints and limbs representing body pose on a given canvas.\n\n Args:\n canvas (np.ndarray): A 3D numpy array representing the canvas (image) on which to draw the body pose.\n keypoints (List[Keypoint]): A list of Keypoint objects representing the body keypoints to be drawn.\n\n Returns:\n np.ndarray: A 3D numpy array representing the modified canvas with the drawn body pose.\n\n Note:\n The function expects the x and y coordinates of the keypoints to be normalized between 0 and 1.\n """
H, W, C = canvas.shape
if max(W, H) < 500:
ratio = 1.0
elif max(W, H) >= 500 and max(W, H) < 1000:
ratio = 2.0
elif max(W, H) >= 1000 and max(W, H) < 2000:
ratio = 3.0
elif max(W, H) >= 2000 and max(W, H) < 3000:
ratio = 4.0
elif max(W, H) >= 3000 and max(W, H) < 4000:
ratio = 5.0
else:
ratio = 7.0
stickwidth = 4
limbSeq = [
[2, 3], [2, 6], [3, 4], [4, 5],
[6, 7], [7, 8], [2, 9], [9, 10],
[10, 11], [2, 12], [12, 13], [13, 14],
[2, 1], [1, 15], [15, 17], [1, 16],
[16, 18],
]
colors = [[255, 0, 0], [255, 85, 0], [255, 170, 0], [255, 255, 0], [170, 255, 0], [85, 255, 0], [0, 255, 0], \
[0, 255, 85], [0, 255, 170], [0, 255, 255], [0, 170, 255], [0, 85, 255], [0, 0, 255], [85, 0, 255], \
[170, 0, 255], [255, 0, 255], [0, 170, 255], [255, 0, 85]]
for (k1_index, k2_index), color in zip(limbSeq, colors):
keypoint1 = keypoints[k1_index - 1]
keypoint2 = keypoints[k2_index - 1]
if keypoint1 is None or keypoint2 is None:
continue
Y = np.array([keypoint1.x, keypoint2.x]) * float(W)
X = np.array([keypoint1.y, keypoint2.y]) * float(H)
mX = np.mean(X)
mY = np.mean(Y)
length = ((X[0] - X[1]) ** 2 + (Y[0] - Y[1]) ** 2) ** 0.5
angle = math.degrees(math.atan2(X[0] - X[1], Y[0] - Y[1]))
polygon = cv2.ellipse2Poly((int(mY), int(mX)), (int(length / 2), int(stickwidth * ratio)), int(angle), 0, 360, 1)
cv2.fillConvexPoly(canvas, polygon, [int(float(c) * 0.6) for c in color])
for keypoint, color in zip(keypoints, colors):
if keypoint is None:
continue
x, y = keypoint.x, keypoint.y
x = int(x * W)
y = int(y * H)
cv2.circle(canvas, (int(x), int(y)), int(4 * ratio), color, thickness=-1)
return canvas