SceneJS Documentation

repository·master·Indexed 20 days ago

https://github.com/xeolabs/scenejs

An extensible WebGL-based 3D scene graph engine for high-detail 3D visualization. Includes libraries for node type plugins, physics support, and a GUI utility for rapid prototyping. Note: This project is currently unmaintained and superseded by xeogl for production use.

Tokens
410
Snippets
1
Records
6
Agent score
71%

What's inside SceneJS

  1. Overview of SceneJS

    master
    SceneJS is an extensible WebGL-based engine designed for high-detail 3D visualization. While it is no longer actively maintained, it serves as a resource for learning WebGL and engine development. For production-ready applications, the developers recommend using xeogl.
  2. Use the SceneJS Quick-and-Dirty GUI utility

    master
    The gui extra is a utility designed for rapid prototyping and debugging. It allows you to create a simple graphical user interface to control various properties of nodes within your SceneJS scene graphs. This is useful for quickly exposing parameters to a UI without writing custom GUI logic.
  3. Build snapshot binaries with Grunt

    master

    If you are developing on the SceneJS source and need to build the snapshot binaries used by the examples, you can use Grunt. Ensure Grunt is installed on your system before running the command. The resulting binaries are located in the api/latest directory.

    grunt snapshot