Overview of HDRP Materials and Surfaces
masterIn the High Definition Render Pipeline (HDRP), you can create and modify shader materials and Shader Graph materials. HDRP provides specialized workflows for various surface types including:
- Lit Materials: Realistic materials with support for subsurface scattering, iridescence, vertex/pixel displacement, and decal compatibility.
- Unlit Materials: Materials that are not affected by lighting.
- Transparent and Translucent Materials: Refractive materials.
- Organic Surfaces: Specialized workflows for Skin (subsurface scattering), Hair, Fur, and Eyes.
- Fabrics: Materials like cotton, wool, and silk.
- Decals: Surface decorations like paint splatters or stickers.
- Specialized Shaders: Fog Volume shaders for volumetric fog, Fullscreen materials for post-process/custom pass effects, and Canvas materials for UGUI elements.