Explore the OnlineFPS Sample
masterThe OnlineFPS Sample is a demonstration of a fast-paced, client-predicted online first-person shooter (FPS) game. It is implemented using DOTS Netcode to handle networked gameplay and client-side prediction.
To understand the specific implementation details of this sample, refer to the following specialized guides:
- Building & Playing: Instructions on how to compile and run the sample.
- Game Management: Details on how game states and sessions are handled.
- Input, Character & Camera: How player input is processed and how the character and camera systems are integrated.
- Weapons: Implementation details for the weapon systems within the networked environment.