List of MathBox Primitives
masterMathBox is organized into several functional modules. Primitives are grouped as follows:
- base: Core tree and element management (
group,inherit,root,unit). - camera: Camera control (
camera). - data: Data structures and sampling (
array,interval,matrix,area,voxel,volume,scale,latch). - draw: Geometric drawing primitives (
axis,face,grid,line,point,strip,surface,ticks,vector). - operator: Data manipulation and transformations (
clamp,grow,join,lerp,memo,readback,resample,repeat,reverse,swizzle,spread,split,slice,subdivide,transpose). - overlay: HTML and DOM integration (
html,dom). - present: Animation and presentation controls (
move,play,present,reveal,slide,step). - rtt: Render-to-texture capabilities (
rtt,compose). - shader: Custom shader integration (
shader). - text: Text rendering and formatting (
text,format,label,retext). - time: Time management (
clock,now). - transform: Geometry and shader transformations (
transform,transform4,vertex,fragment,layer,mask). - view: View projection and range adjustment (
view,cartesian,cartesian4,polar,spherical,stereographic,stereographic4).