Overview of RealtimeMeshComponent (RMC)
masterRealtimeMeshComponent (RMC) is a high-performance replacement for Unreal Engine's ProceduralMeshComponent (PMC). It is designed to be more efficient and feature-rich while maintaining a simple API similar to the PMC.
Key use cases include:
- Loading models at runtime.
- Creating debug views.
- Modifying existing models.
- Procedural generation of entire worlds.