What is GLM (OpenGL Mathematics)
releaseGLM is a header-only C++ mathematics library designed for graphics software. It is based on the OpenGL Shading Language (GLSL) specifications, meaning it uses the same naming conventions and functionality as GLSL. This makes it highly intuitive for developers familiar with GLSL to use in C++.
Key features include:
- GLSL Compatibility: Classes and functions mirror GLSL.
- Extension System: Provides extended capabilities like matrix transformations, quaternions, data packing, random numbers, and noise using GLSL-style extension conventions.
- Versatility: While optimized for OpenGL, it is suitable for software rendering (raytracing/rasterisation), image processing, and physics simulations.
- Zero Dependencies: A platform-independent, header-only library.