Compile Zelda3 on Windows using Visual Studio
masterFor a full IDE-based build:
- Follow steps to download the project, place the
zelda3.sfcROM in the root, and runextract_assets.bat. - Open
Zelda3.slnin Visual Studio. - Ensure the Desktop development with C++ workload is installed via the VS Installer.
- Change the build configuration from
debugtoreleasein the top dropdown. - Select
build > build Zelda3from the menu. The executablezelda3.exewill be created in the/bin/releasesubfolder. - Configure using
zelda3.iniin the main directory.