How Winit, WGPU, and Egui integration works in agdk-winit-wgpu-egui
mainThis example demonstrates a portable architecture using Winit and WGPU that can target Android (via GameActivity), Desktop, and Web.
Instead of letting egui-wgpu manage the entire rendering state, this implementation shows how to integrate Egui as a UI overlay on top of an existing winit + wgpu application. This allows for more granular control over the rendering pipeline while still providing a demo UI.