Overview of glTFRuntime
masterglTFRuntime is an Unreal Engine plugin designed for loading glTF files at runtime. It is compatible with Unreal Engine 4.25 and all versions of Unreal Engine 5.
repository·master·Indexed 20 days ago
https://github.com/rdeioris/gltfruntimeAn Unreal Engine plugin for loading and processing glTF files at runtime, compatible with UE 4.25 and UE5. Supports extensibility via plugins for Draco compression, various texture formats (WebP, KTX2, STB/HDR, Avif), geometry and collisions, and additional file formats including STL, OBJ, Vox, and Audio.
glTFRuntime can be extended to support additional file formats, compression methods, and features via specialized plugins.
Commonly used plugins include:
glTFRuntimeDraco for Draco compression support.glTFRuntimeWebP (WebP), glTFRuntimeKTX2 (KTX2), glTFRuntimeSTBImage (STB/HDR), and glTFRuntimeAvif (Avif).glTFRuntimeConvexCollisions (convex collisions), glTFRuntimeGeometryCache (Geometry Cache), and glTFRuntimeAlembic (Alembic files including grooming/hair).glTFRuntimeSTL (STL), glTFRuntimeOBJ (OBJ), glTFRuntimeVox (MagicaVoxel/Vox), and glTFRuntimeAudio (WAV, Ogg/Opus, Ogg/Vorbis, Mp3).