glTFRuntime Documentation

repository·master·Indexed 20 days ago

https://github.com/rdeioris/gltfruntime

An Unreal Engine plugin for loading and processing glTF files at runtime, compatible with UE 4.25 and UE5. Supports extensibility via plugins for Draco compression, various texture formats (WebP, KTX2, STB/HDR, Avif), geometry and collisions, and additional file formats including STL, OBJ, Vox, and Audio.

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What's inside glTFRuntime

  1. Extend glTFRuntime with plugins

    master

    glTFRuntime can be extended to support additional file formats, compression methods, and features via specialized plugins.

    Commonly used plugins include:

    • Draco Support: Install glTFRuntimeDraco for Draco compression support.
    • Texture Support: glTFRuntimeWebP (WebP), glTFRuntimeKTX2 (KTX2), glTFRuntimeSTBImage (STB/HDR), and glTFRuntimeAvif (Avif).
    • Geometry & Collision: glTFRuntimeConvexCollisions (convex collisions), glTFRuntimeGeometryCache (Geometry Cache), and glTFRuntimeAlembic (Alembic files including grooming/hair).
    • Other Formats: glTFRuntimeSTL (STL), glTFRuntimeOBJ (OBJ), glTFRuntimeVox (MagicaVoxel/Vox), and glTFRuntimeAudio (WAV, Ogg/Opus, Ogg/Vorbis, Mp3).