Access model properties and derived attributes
mainThe model instance provides several properties to inspect the scene structure and voxel data:
Scene and Voxel Counts
num_voxels: Total number of voxels.num_grid_pts: Total number of unique grid points (a voxel has 8 corner grid points, but points are shared between adjacent voxels).
Spatial Bounds
scene_min/scene_max: The minimum and maximum coordinates of the entire scene.inside_min/inside_max: The minimum and maximum coordinates of the main foreground region (valid if the model was created withoutside_level > 0).inside_mask: A mask indicating which voxels fall within theinside_minandinside_maxbounds.
Subdivision Tracking
subdivision_priority: Tracks and accumulates subdivision priority during the rendering backward pass. Higher values indicate higher priority. Usereset_subdivision_priority()to clear this.
Lazily Computed Properties
These are computed upon first access and automatically recompute when voxel allocation changes (e.g., after pruning or subdivision):
vox_center: Voxel center positions in world space.vox_size: Size of the voxels.vox_key: Index to unique grid points, shaped[num_voxels, 8].grid_pts_xyz: World-space positions of the unique grid points.