Netick for Unity

repository·master·Indexed 18 days ago

https://github.com/neticknetworking/netickforunity

A high-performance, server-authoritative, state-sync networking engine for Unity version 2021 or later. It features client-side and physics prediction, delta snapshots, snapshot interpolation, RPCs, and zero GC design to minimize bandwidth and CPU usage.

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What's inside Netick

  1. Overview of Netick features

    master

    Netick is a high-performance, server-authoritative, state-sync networking engine for Unity. Key features include:

    • Client-Side Prediction & Physics Prediction: Smooths out movement for local players.
    • Game Replay: A built-in system for recording and replaying game sessions.
    • Delta Snapshots (Full and Partial): High-efficiency bandwidth usage via advanced compression.
    • Snapshot Interpolation: Smooths out the movement of remote entities.
    • Remote Procedure Calls (RPCs): For executing logic across the network.
    • Interest Management [Pro]: Optimizes bandwidth by only syncing relevant data to specific clients.
    • Lag Compensation [Pro]: Improves hit registration in competitive environments.
    • Zero GC: Designed to minimize Garbage Collection overhead for high performance.
  2. Install Netick for Unity via Git URL

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    To install Netick in your Unity project, follow these steps:

    1. Ensure you are using Unity Editor 2021 or later.
    2. Open the Package Manager via Window > Package Manager.
    3. Click the plus (+) icon.
    4. Select Add package from git URL.
    5. Enter the following URL: https://github.com/NetickNetworking/NetickForUnity.git
    6. Once the package appears in the Package Manager, you can import samples via the Samples tab to begin experimenting.
    https://github.com/NetickNetworking/NetickForUnity.git