Overview of Netick features
masterNetick is a high-performance, server-authoritative, state-sync networking engine for Unity. Key features include:
- Client-Side Prediction & Physics Prediction: Smooths out movement for local players.
- Game Replay: A built-in system for recording and replaying game sessions.
- Delta Snapshots (Full and Partial): High-efficiency bandwidth usage via advanced compression.
- Snapshot Interpolation: Smooths out the movement of remote entities.
- Remote Procedure Calls (RPCs): For executing logic across the network.
- Interest Management [Pro]: Optimizes bandwidth by only syncing relevant data to specific clients.
- Lag Compensation [Pro]: Improves hit registration in competitive environments.
- Zero GC: Designed to minimize Garbage Collection overhead for high performance.