MLN Mobile Development Framework

repository·master·Indexed 23 days ago

https://github.com/momotech/mln

A cross-platform mobile development framework for building Android and iOS applications with a single codebase, designed for near-native performance and a native-like developer experience.

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What's inside MLN

  1. Overview of the MLN Cross-Platform Framework

    master

    MLN is a mobile cross-platform development framework that allows developers to build Android and iOS applications using a single codebase.

    Key characteristics include:

    • Native-like Experience: Designed specifically for iOS and Android developers, allowing them to leverage existing mobile development skills without needing to learn web technologies like Node.js, npm, Vue, or ES6.
    • Lua-based: Uses Lua as the scripting language, making it easy to pick up for mobile developers.
    • Small Footprint: The package size is approximately 1MB.
    • High Performance: Utilizes a high-performance Lua virtual machine and optimizations to achieve near-native performance, ensuring fast page loading even on low-end Android devices.
  2. Overview of SDWebImage features

    master

    SDWebImage is an asynchronous image downloader for iOS/macOS with built-in cache support. It provides categories for common UI elements like UIImageView, UIButton, and MKAnnotationView to simplify web image management.

    Key capabilities include:

    • Asynchronous Operations: Image downloading, memory/disk caching, and image decompression all happen off the main thread to prevent frame rate drops.
    • Caching: Automatic memory and disk caching with expiration handling.
    • Advanced Loading: Supports progressive image loading, thumbnail decoding for large images, and customizable transformations.
    • Extensibility: A modular architecture allowing for custom coders (for new formats like WebP, AVIF, etc.), custom caches, and custom loaders (e.g., loading from Photos Library).
  3. Overview of MLN Framework

    master

    MLN is a mobile cross-platform development framework that allows developers to build Android and iOS applications using a single codebase. It is designed to leverage the existing experience of native mobile developers, providing a development model that feels close to native development.

    Key features include:

    • Designed for Client Developers: Mimics native development workflows.
    • Small Package Size: Minimal overhead with a base size of approximately 1.2MB.
    • Native Performance: Achieves performance within ~5% of native applications.
    • Hot Update Support: Supports updating application logic without full redeployment.
  4. Use FLEX for in-app debugging

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    FLEX provides a toolbar that allows you to inspect and modify your running application's state without needing LLDB or Xcode. Key features include:

    • View Hierarchy: Inspect and modify view properties and call methods.
    • Network History: Observe request history, including headers and response bodies (supports NSURLConnection and NSURLSession).
    • Heap Exploration: Scan the heap to access live objects.
    • File Browser: Access the app's sandbox, view file sizes, and preview images or .json/.plist files.
    • Database Browsing: Explore SQLite (.db, .sqlite) and Realm databases.
    • NSUserDefaults Editor: Dynamically view and modify defaults. Input is parsed as JSON (e.g., to set a string, wrap it in quotes; for typed properties like NSString, quotes are not required).
    • System Library Exploration: Explore public and private classes in the app and linked frameworks.
  5. How Masonry constraint relations work

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    Masonry provides chainable methods to define the relationship between attributes. The following methods map to standard NSLayoutRelation types:

    • .equalTo: Equivalent to NSLayoutRelationEqual.
    • .lessThanOrEqualTo: Equivalent to NSLayoutRelationLessThanOrEqual.
    • .greaterThanOrEqualTo: Equivalent to NSLayoutRelationGreaterThanOrEqual.

    These methods accept several types of arguments:

    1. MASViewAttribute: e.g., view.mas_left, view.mas_top, view.mas_centerX.
    2. UIView/NSView: e.g., make.left.greaterThanOrEqualTo(label).
    3. NSNumber/Primitives: Used for constant values. For alignment attributes (like left or centerY), passing a number creates a constraint relative to the superview. For width, height, or size, it sets absolute values.
    4. NSArray: A mixture of the above types.
  6. Supported image formats in SDWebImage

    master

    SDWebImage supports a wide range of image formats:

    • Native Apple Formats: JPEG, PNG, TIFF, HEIC, and animated formats like GIF, APNG, and HEIC.
    • WebP: Supported via the SDWebImageWebPCoder plugin (iOS 14+/macOS 11.0 has built-in decoding support).
    • Extensible Formats: Through coder plugins, you can support BPG, AVIF, PDF, SVG, and more.
    • Animated Images: Full-stack support for GIF, APNG, and animated WebP.
  7. MJRefresh Class Hierarchy and Control Types

    master

    MJRefresh uses a hierarchy of classes for different refresh behaviors.

    These are used for pull-down refreshing at the top of a scroll view.

    • Normal: MJRefreshNormalHeader
    • Gif: MJRefreshGifHeader (supports animated images)

    Pull to Refresh (Footers)

    These are used for loading more content at the bottom of a scroll view.

    • Auto Refresh (Automatically triggers when reaching the bottom):
      • Normal: MJRefreshAutoNormalFooter
      • Gif: MJRefreshAutoGifFooter
    • Auto Back (Automatically returns to the previous state):
      • Normal: MJRefreshBackNormalFooter
      • Gif: MJRefreshBackGifFooter

    Customization

    To create a DIY (custom) refresh control, you must inherit from the non-red classes in the class structure chart (e.g., MJRefreshComponent, MJRefreshHeader, or MJRefreshFooter).

  8. Support animated images (GIF) with SDWebImage

    master

    SDWebImage 5.0+ includes a built-in mechanism for animated images (loading, rendering, and decoding) for iOS, tvOS, and macOS.

    • SDAnimatedImage is a subclass of UIImage/NSImage.
    • SDAnimatedImageView is a subclass of UIImageView/NSImageView and acts as a drop-in replacement for standard image views.
    • For non-UIView environments (like WatchKit or CALayer), use SDAnimatedPlayer for advanced playback.
    ```objective-c
    SDAnimatedImageView *imageView = [SDAnimatedImageView new];
    SDAnimatedImage *animatedImage = [SDAnimatedImage imageNamed:@
  9. Debug Masonry constraints in the console

    master
    Masonry improves AutoLayout debugging by overriding the description method of NSLayoutConstraint. This allows you to assign meaningful names to views and constraints, making the console output for conflicting constraints much easier to read. Instead of generic memory addresses, you will see names like UILabel:messageLabel.height or BottomConstraint.
  10. AFNetworking Architecture Overview

    master

    AFNetworking is built on top of the Foundation URL Loading System and is organized into several functional areas:

    NSURLSession Management

    Core managers for handling sessions:

    • AFURLSessionManager
    • AFHTTPSessionManager

    Serialization

    Handles converting requests and responses:

    Request Serializers (<AFURLRequestSerialization>)

    • AFHTTPRequestSerializer
    • AFJSONRequestSerializer
    • AFPropertyListRequestSerializer

    Response Serializers (<AFURLResponseSerialization>)

    • AFHTTPResponseSerializer
    • AFJSONResponseSerializer
    • AFXMLParserResponseSerializer
    • AFXMLDocumentResponseSerializer (macOS only)
    • AFPropertyListResponseSerializer
    • AFImageResponseSerializer
    • AFCompoundResponseSerializer

    Additional Functionality

    • AFSecurityPolicy: Manages security policies.
    • AFNetworkReachabilityManager: Monitors network reachability.
  11. Understand Lua data types and metatables in MLN

    master

    MLN relies heavily on Lua's table and userdata types to facilitate communication with the native layer. Understanding metatables is crucial for interacting with Bridges.

    Key Metatable Keys

    • __index: Used for symbol lookup. When a key is not found in a table, Lua looks in the table specified by __index in the metatable.
    • __call: Allows a table/userdata to be called like a function.

    Userdata Usage

    userdata is used to pass arbitrary data types to Lua. Operations on userdata are defined via its metatable:

    • userdataObj.key is equivalent to getmetatable(userdataObj).key.
    • userdataObj:callMethod() is equivalent to getmetatable(userdataObj).callMethod(userdataObj) (where the object itself is passed as the first argument).