Coordinate systems and dataset scaling
masterThe project handles coordinate systems for DICOM and NRRD formats, converting them to Unity's coordinate system using meter units.
By default, imported datasets have their size normalized. If you need to maintain the original physical size (for example, to ensure multiple datasets align correctly in world space), select the outer GameObject (the one containing the VolumeRenderedObject component) and set its Scale to (1, 1, 1).