How TMPEffects works: Animations, Commands, and Tags
mainTMPEffects allows you to apply visual effects to TextMeshPro text using custom tags. It operates through three main pillars:
- Animations: Used to animate text blocks continuously (e.g., waving text) or to animate the sequence of showing/hiding text.
- Commands: Used to raise events or trigger specific logic at a given character index.
- Tags: The interface used within the text string to trigger animations and commands (e.g.,
<wave amp=12>).
You can use built-in animations/commands or create your own via scripts or the Unity Inspector/Timeline.