Overview of GLM (OpenGL Mathematics)
masterGLM is a header-only C++ mathematics library designed for graphics software. It is based on the OpenGL Shading Language (GLSL) specifications, meaning it uses the same naming conventions and functionality as GLSL, making it highly intuitive for developers familiar with shader programming.
Key features include:
- GLSL Compatibility: Classes and functions mirror GLSL.
- Extension System: Provides advanced capabilities like matrix transformations, quaternions, data packing, random numbers, and noise.
- Interoperability: Works with OpenGL and is suitable for software rendering (raytracing/rasterization), image processing, and physics simulations.
- Header-only: Easy to integrate into C++ projects without complex build steps.