Overview of Vello Sparse Strips implementation
mainVello Sparse Strips is an experimental implementation of the Vello renderer designed to improve device compatibility and performance stability. It aims to run on GPUs without compute shader support (using only fragment and vertex shaders) and handle constrained memory conditions. It is based on the 'sparse rendering approach' which uses efficient tiling, sorting, and sparse strip allocation for both CPU and hybrid CPU/GPU workloads.
Warning: This implementation is not yet suitable for production use.