For iOS applications using Kotlin/Native, you integrate Skiko by setting up a SkikoAppDelegate that manages a UIWindow. The root view controller should be a SkikoViewController containing a SkikoUIView which wraps a SkiaLayer. The SkiaLayer uses a SkikoRenderDelegate to handle drawing via the onRender callback.
fun main() {
val args = emptyArray<String>()
memScoped {
val argc = args.size + 1
val argv = (arrayOf("skikoApp") + args).map { it.cstr.ptr }.toCValues()
autoreleasepool {
UIApplicationMain(argc, argv, null, NSStringFromClass(SkikoAppDelegate))
}
}
}
class SkikoAppDelegate : UIResponder, UIApplicationDelegateProtocol {
companion object : UIResponderMeta(), UIApplicationDelegateProtocolMeta
@ObjCObjectBase.OverrideInit
constructor() : super()
private var _window: UIWindow? = null
override fun window() = _window
override fun setWindow(window: UIWindow?) {
_window = window
}
override fun application(application: UIApplication, didFinishLaunchingWithOptions: Map<Any?, *>?): Boolean {
window = UIWindow(frame = UIScreen.mainScreen.bounds)
window!!.rootViewController = SkikoViewController(
SkikoUIView(
SkiaLayer().apply {
renderDelegate = SkiaLayerRenderDelegate(skiaLayer, object : SkikoRenderDelegate {
val paint = Paint().apply { color = Color.RED }
override fun onRender(canvas: Canvas, width: Int, height: Int, nanoTime: Long) {
canvas.clear(Color.CYAN)
val ts = nanoTime / 5_000_000
canvas.drawCircle( (ts % width).toFloat(), (ts % height).toFloat(), 20f, paint )
}
})
}
)
)
window!!.makeKeyAndVisible()
return true
}
}