Overview of OpenGL Mathematics (GLM)
masterGLM (OpenGL Mathematics) is a header-only C++ mathematics library designed for graphics software. It is based on the OpenGL Shading Language (GLSL) specifications, meaning it uses the same naming conventions and functionality as GLSL. This allows developers familiar with GLSL to use the same mathematical logic in C++.
Key features include:
- GLSL Compatibility: Core types and functions mirror GLSL.
- Extension System: Provides additional capabilities like matrix transformations, quaternions, data packing, random numbers, and noise, following GLSL extension conventions.
- Versatility: While optimized for OpenGL, it is suitable for software rendering (raytracing/rasterisation), image processing, and physics simulations.
- Zero Dependencies: A platform-independent, header-only library.