Understand the Doppler Stereo Room example
mainThe Doppler Stereo Room is a demonstration of 3D sound localization using the beep library. It simulates a 3D environment where sound positioning is achieved through interaural time delay (delaying sound in one ear relative to the other) rather than volume attenuation.
Key concepts of this simulation:
- Spatial Representation: The user's head is represented by a black square. Speakers are represented by colored squares.
- Stereo Mapping: The green speaker corresponds to the left stereo channel, and the blue speaker corresponds to the right stereo channel.
- 3D Effect Mechanism: The effect is achieved by delaying the sound in one ear to simulate sound localization. Volume remains constant in both ears regardless of position.