Overview of GodotGooglePlayBilling
masterThe GodotGooglePlayBilling plugin enables in-app purchases for Android games developed with the Godot Engine. It integrates the Google Play Billing library to allow developers to sell digital content directly within their games.
Key Features
- One-time product purchases: Sell non-consumable items like premium feature unlocks or ad removal.
- Subscription support: Manage recurring billing for services or content.
- Consumables: Sell items that can be used multiple times, such as in-game currency (coins), lives, or power-ups.
- Signal-based API: Uses Godot's signal system for a straightforward, asynchronous workflow.
Requirements
- Platform: Android devices distributed via Google Play.
- Configuration: Requires a properly configured app in the Google Play Console.