Overview of Velcro Physics features
masterVelcro Physics is a high-performance 2D collision detection system designed for realistic physics responses. It is suitable for games, real-time robotic simulations, and UI feedback systems.
Key Capabilities
- Collision Detection: Continuous collision detection (with time of impact solver), support for convex/concave polygons and circles, and multiple shapes per body.
- Broadphase: Dynamic tree and quad tree broadphase, including fast AABB queries and raycasts.
- Physics Properties: Friction, restitution, sleep management, and stable stacking via a linear-time solver.
- Joints & Constraints: Revolute, prismatic, distance, pulley, gear, mouse joints, and more. Supports joint limits and motors.
- Callbacks: Contact callbacks for
begin,end,pre-solve, andpost-solveevents. - Simulation Control: Controllers for gravity and force generators, and collision groups/categories.
- Utility Tools: Factories for body creation, tools for concave polygon decomposition, convex hull calculation, and boolean operations.