Overview of OpenGL Mathematics (GLM)
masterGLM is a header-only C++ mathematics library designed for graphics software. It is based on the OpenGL Shading Language (GLSL) specifications, meaning it uses the same naming conventions and functionality as GLSL. This allows developers familiar with GLSL to use the same logic in C++.
Key features include:
- GLSL Compatibility: Classes and functions mirror GLSL.
- Extension System: Provides additional capabilities like matrix transformations, quaternions, data packing, random numbers, and noise.
- Versatility: While optimized for OpenGL, it is suitable for software rendering (raytracing/rasterization), image processing, and physics simulations.
- Header-only: Easy to integrate as it requires no compiled binaries.