Overview of fyrox-autotile algorithms
masterThe fyrox-autotile crate provides two primary algorithms for automating tile placement on regular grids (including square, hexagonal, or 3D grids):
- Interactive Terrain-based Autotiling: Designed for tile map editing. Users select a broad 'terrain' category for a cell, and the algorithm automatically selects the specific tile that fits naturally with its neighbors. This is based on the
terrain-autotilerlibrary. - Wave Function Collapse (WFC): Designed for randomized tile generation. It uses randomization to generate creative tile layouts, potentially replacing manual artist work. This is based on the
fast-wfclibrary.