Understand component renderSystem execution order
masterThe renderSystem handlers are responsible for updating the visual representation of entities. They run in a specific order to ensure that movement and positioning logic is applied before the final mesh rendering occurs.
| name | order | render system |
| ---- | ----- | ------------- |
| `physics` | `40` | backtrack entity `renderPosition` towards physics position |
| `followsEntity` | `50` | moves entity's `renderPosition` to match its follow target |
| `shadow` | `80` | update shadow's `x/z` position |
| `mesh` | `100`| moves rendering mesh to entity `renderPosition` |