Understand the MiniWorld coordinate system
masterMiniWorld uses an OpenGL-style right-handed coordinate system.
- Axes: The ground plane is defined by the X and Z axes. The Y axis points up.
- Units: Coordinate units are in meters.
- Angles: Specified in degrees. A positive angle corresponds to a counter-clockwise (leftward) rotation. By convention, an angle of
0points towards the positive X axis.