Filter Dynamic Objects with Masks
mainTo handle moving objects that might interfere with reconstruction, you can provide binary masks.
Setup:
- Place masks in
SCENE_DIR/masks/. - Filenames must match the image filenames (e.g.,
images/0000.png$\rightarrow$masks/0000.png). - Mask Values:
1indicates pixels to be filtered out (dynamic);0indicates pixels to keep.