MIConvexHull Documentation

repository·master·Indexed 18 days ago

https://github.com/designengrlab/miconvexhull

A high-performance .NET library for computing convex hulls in 2, 3, and higher dimensions, optimized for speed and geometric computations.

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What's inside MIConvexHull

  1. Overview of PropertyTools.Wpf controls

    master

    PropertyTools.Wpf is a collection of WPF controls designed for property editing and data display. Available controls include:

    • PropertyGrid: Displays properties of an object or a collection of objects.
    • DataGrid: A data grid with an "Excel feel" (Note: this control is not virtualized).
    • TreeListBox: A ListBox that functions like a TreeView, supporting multi-select and drag-and-drop.
    • ColorPicker: A control for selecting colors.
    • RadioButtonList: A collection of radio buttons that binds to an enum.
    • EnumMenuItem: A collection of checkable menu items that binds to an enum.
    • EditableTextBlock: A TextBlock that can transform into a TextBox, ideal for in-place editing within TreeViews.
    • FilePicker: A TextBox accompanied by a browse button for files.
    • DirectoryPicker: A TextBox accompanied by a browse button for directories.
    • DockPanelSplitter: A splitter specifically for DockPanels.
    • SpinControl: A numeric up/down spinner control.
    • LinkBlock: A TextBlock that functions as a hyperlink.
    • SliderEx: A Slider that invokes IEditableObject.BeginEdit and EndEdit during thumb dragging.
    • PopupBox: A restyled ComboBox allowing arbitrary content within its Popup.
    • FormattingTextBox: A TextBox that supports binding to StringFormat.
  2. Overview of Helix Toolkit 3D components

    master

    Helix Toolkit is a collection of 3D components for .NET designed to enhance 3D modeling capabilities. It currently provides two primary types of functionality:

    1. WPF 3D Model Extensions: Adds functionality to the standard WPF 3D model (Media3D namespace).
    2. DirectX Scene Graph: A WPF component that creates a scene graph based on DirectX (utilizing SharpDX).

    For more information, you can visit the official website at http://helix-toolkit.org/ or consult the documentation at http://docs.helix-toolkit.org/.