Harmonica is a framework-agnostic library for smooth, natural motion using spring physics. To use it, initialize a spring with NewSpring and call Update on every frame of your animation loop.
Update requires the current position and current velocity of the object being animated, and returns the new position and new velocity. This allows you to animate multiple dimensions (like X and Y) independently using the same spring instance.
import "github.com/charmbracelet/harmonica"
// A thing we want to animate.
sprite := struct{
x, xVelocity float64
y, yVelocity float64
}{}
// Where we want to animate it.
const targetX = 50.0
const targetY = 100.0
// Initialize a spring with framerate, angular frequency, and damping values.
spring := harmonica.NewSpring(harmonica.FPS(60), 6.0, 0.5)
// Animate!
for {
sprite.x, sprite.xVelocity = spring.Update(sprite.x, sprite.xVelocity, targetX)
sprite.y, sprite.yVelocity = spring.Update(sprite.y, sprite.yVelocity, targetY)
time.Sleep(time.Second/60)
}