Overview of BehaviorTree.CPP
masterBehaviorTree.CPP is a C++17 framework for creating Behavior Trees, designed for robotics, game AI, or as a replacement for Finite State Machines.
Key features include:
- Asynchronous Actions: Non-blocking actions are first-class citizens.
- Reactive Behaviors: Support for concurrent action execution (orthogonality).
- XML Scripting: Trees are defined using an XML-based domain-specific language and can be loaded at runtime, meaning tree morphology is not hard-coded.
- Extensibility: Custom TreeNodes can be statically linked or converted into plugins for runtime loading.
- Dataflow: A type-safe mechanism for data exchange between nodes.
- Logging/Profiling: Infrastructure for visualizing, recording, replaying, and analyzing state transitions.