Backtrace can detect and flag low-memory states to help diagnose crashes caused by memory pressure.
Android (Early Access)
When a low-memory state is detected, the following attributes are added to the report:
memory.warning is set to true.memory.warning.date is set to the device's local time at the moment of detection.
If the game fails to recover and is terminated by the OS, a crash report is sent containing these attributes.
iOS (Early Access)
On iOS, when the OS indicates memory pressure, Backtrace creates an application state snapshot. If the OS eventually terminates the game, Backtrace uses these snapshots to determine if the termination was due to memory pressure. Snapshots are taken at most every 2 minutes during sustained low-memory states.
Note: This feature can be toggled on or off in the Backtrace settings.