Ambient Game Engine Documentation

repository·main·Indexed 26 days ago

https://github.com/ambientrun/ambient

A high-performance, cross-platform multiplayer game engine built with Rust, WASM, and WebGPU. Ambient features built-in networking synchronization, a real-time database, and an extensible package system for web and desktop deployment. The ecosystem includes a core ECS architecture, GPU and audio systems, a cloud client, and the Campfire CLI tool for developer workflows.

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What's inside Ambient

  1. Overview of the Ambient API

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    The Ambient API is the Rust-native interface for the Ambient runtime. It provides comprehensive access to all Ambient functionality and is the primary development target for the runtime, ensuring high feature availability and stability. Developers building native Rust integrations or extensions for Ambient should use this API as their primary interface.
  2. Overview of ambient_friendly_id

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    The ambient_friendly_id crate provides functionality for generating random IDs, adapted from the friendly_id project. It is a lightweight implementation designed to avoid dependencies on unmaintained crates like failure by reimplementing the necessary random ID generation logic directly.
  3. Overview of Ambient Element

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    Ambient Element is a React-inspired virtual tree library designed for the Ambient runtime. It functions by maintaining a virtual tree that is converted into a real tree of entities and components within the Ambient ECS (Entity Component System).

    When the virtual tree is updated, the library performs a diffing process against the previous tree and applies only the necessary changes to the ECS. This pattern is suitable for building UIs or managing any tree-like data structures that require efficient updates.

  4. Overview of Campfire tool

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    Campfire is a Rust-based CLI tool designed to assist developers with common operations within the ambientrun/ambientrun/ambient repository. It provides several subtools to streamline developer workflows and is built for cross-platform compatibility using Cargo.
  5. Overview of the Ambient Runtime

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    Ambient is an open-source, cross-platform runtime and platform for building, deploying, and sharing high-performance multiplayer games on the web and desktop. It is powered by Rust, WebAssembly (WASM), and WebGPU.

    Key features include:

    • An extensible multiplayer game engine.
    • An in-game real-time database.
    • Automatic network synchronization.
    • Rust-inspired interoperable packages.
    • An asset pipeline.
    • WASM-powered isolation for safety and security.
    • PBR (Physically Based Rendering) via WebGPU.