Overview of Ambient asset cache
mainambient_asset_cache crate provides an implementation of an asset cache designed for the host side of the Ambient runtime. It is used to manage and store assets efficiently within the Ambient environment.repository·main·Indexed 26 days ago
https://github.com/ambientrun/ambientA high-performance, cross-platform multiplayer game engine built with Rust, WASM, and WebGPU. Ambient features built-in networking synchronization, a real-time database, and an extensible package system for web and desktop deployment. The ecosystem includes a core ECS architecture, GPU and audio systems, a cloud client, and the Campfire CLI tool for developer workflows.
ambient_asset_cache crate provides an implementation of an asset cache designed for the host side of the Ambient runtime. It is used to manage and store assets efficiently within the Ambient environment.ambient_app crate is used for creating applications designed to run on the Ambient runtime host.ambient_rustc is a helper library designed to drive rustc and cargo processes. It is used to automate and manage the building of Rust code within the Ambient ecosystem.character_animation package provides animation logic for characters. These animations are driven by the character's abstract state, which is defined using the unit schema package.ambient_friendly_id crate provides functionality for generating random IDs, adapted from the friendly_id project. It is a lightweight implementation designed to avoid dependencies on unmaintained crates like failure by reimplementing the necessary random ID generation logic directly.ambient_gpu crate provides a collection of low-level components designed for GPU operations within the Ambient ecosystem. It is intended to be used as a low-level primitive and should only depend on the ambient_native_std crate.Ambient Element is a React-inspired virtual tree library designed for the Ambient runtime. It functions by maintaining a virtual tree that is converted into a real tree of entities and components within the Ambient ECS (Entity Component System).
When the virtual tree is updated, the library performs a diffing process against the previous tree and applies only the necessary changes to the ECS. This pattern is suitable for building UIs or managing any tree-like data structures that require efficient updates.
ambient_text crate defines text functionality specifically for the Ambient runtime host. It provides the necessary primitives and interfaces for handling text within the Ambient ecosystem.ambientrun/ambientrun/ambient repository. It provides several subtools to streamline developer workflows and is built for cross-platform compatibility using Cargo.Ambient is an open-source, cross-platform runtime and platform for building, deploying, and sharing high-performance multiplayer games on the web and desktop. It is powered by Rust, WebAssembly (WASM), and WebGPU.
Key features include: