Overview of InstancedMesh2 features
masterInstancedMesh2 is an enhanced implementation of Three.js InstancedMesh designed to provide advanced features for managing large numbers of instances efficiently. Key capabilities include:
- Frustum Culling: Per-instance frustum culling to improve rendering performance.
- Fast Raycasting: High-performance raycasting using a Bounding Volume Hierarchy (BVH).
- Dynamic Capacity: Ability to manage instance counts dynamically.
- Object3D-like Instances: Provides an interface for instances that behaves similarly to standard
Object3Dobjects. - Spatial Indexing: Uses a dynamic BVH for spatial queries.
- Advanced Rendering Controls: Supports sorting, per-instance visibility, Level of Detail (LOD), and skinning.